Sunday, 24 February 2013

Thresh



The newest support champion to join the League is Thresh, the Chain Warden. This gruesome specter wields wicked, articulated chains, and specializes in harassing and disrupting opposing teams. His collection of crowd control effects thwarts enemy plans, while harvesting souls allows Thresh to grow in power.

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60
80
70
STATISTICS
452 (+89)
46 (+2.2)
HEALTH REGEN.
6 (+0.55)
ATTACK SPEED
0.625 (+1.0%)
MANA
200 (+44)
ARMOR
18 (+0)
MANA REGEN.
5 (+0.7)
MAGIC RES.
30 (+0)
RANGE
475
MOV. SPEED
335

Skills





Damnation
    Damnation
    INNATE: Thresh does not gain armor per level. Instead, Thresh collects the souls of dead enemies by approaching them or by activating Dark Passage. Souls permanently grant armor and ability power. Champions and large minions always drop a harvest-able soul. Small minions only sometimes drop a soul.
    A soul will only drop if the enemy unit dies within 1900 range of Thresh. Souls are visible to allies, and only become visible to enemies if the enemy team has vision of Thresh. Souls disappear if not picked up after 14 seconds. [1]
    Death Sentence
    • RANGE: 1075
    • COOLDOWN: 18 / 16.5 / 15 / 13.5 / 12
    • COST: 80 mana
    DeathSentence
    PASSIVE: Thresh's basic attacks deal bonus magic damage on each hit. This value is equal to the total number of souls collected plus a percentage of his attack damage, based on the amount of time since his last attack.
    • MAXIMUM BONUS MAGIC DAMAGE:Souls + up to 80% / 110% / 140% / 170% / 200% AD
    ACTIVE: Thresh throws out his scythe, dealing magic damage to the first unit hit and pulling them toward him for 1.5 seconds.
    Reactivate this ability to pull Thresh to the bound enemy.
    • ACTIVE MAGIC DAMAGE: 80 / 110 / 140 / 170 / 200 (+50% AP)
    Dark Passage
    • RANGE: 950
    • COOLDOWN: 22 / 20.5 / 19 / 17.5 / 16
    • COST: 50 / 55 / 60 / 65 / 70 mana
    DarkPassage
    ACTIVE: Thresh throws his lantern towards the target location for up to 6 seconds. If an ally right-clicks it, they pick up the lantern and Thresh pulls them both back to him.
    For the next 6 seconds, allies who come near the lantern (even while Thresh is holding it) gain a shield lasting 4 seconds that absorbs damage. Allies can only receive the shield once per cast. If Thresh moves more than ~1500 units away, the lantern will return to him.
    • SHIELD AMOUNT: 60 / 100 / 140 / 180 / 220 (+40% AP)
    Flay
    • RANGE: 400 [800 total]
    • COOLDOWN: 9
    • COST: 60 / 65 / 70 / 75 / 80 mana
    Flay
    ACTIVE: Thresh sweeps his chain, knocking all enemies hit in the direction of the blow.Cast forward to push; cast backward to pull.
    • MAGIC DAMAGE: 65 / 105 / 145 / 185 / 225 (+40% AP)
    • SLOW AMOUNT: 20% / 25% / 30% / 35% / 40%
    The Box
    • RANGE: 450
    • COOLDOWN: 150 / 140 / 130
    • COST: 100 mana
    TheBox
    ACTIVE: Thresh summons 5 walls around him damaging and slowing enemies who pass through by 99% for 2 seconds. Once one wall is broken, remaining walls deal half damage and apply half slow duration. An enemy cannot be affected by multiple walls.


    • MAGIC DAMAGE: 250 / 400 / 550(+100% AP)

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